![]() ![]() The visual style is particularly striking, with Half-Life 2 art director Viktor Antonov putting forward a brooding, pastel-toned world and cast of characters to service a tale of betrayal. From the off, we're geared up with unearthly skills and weaponry, allowing us the freedom to carve our own way through each mission - be it by slowing down time, possessing wildlife to gain intel or even teleporting across higher-ground routes.Įxploring the most obscure corners of its cities often reaps rewards, and finding ways to press forward unseen is typically more satisfying than opting for brute force, though that always stands as a risky last resort if all else fails.įrom a design perspective, developer Arkane Studios adds plenty of its own ideas to a formula long established by the likes of System Shock. Arriving with a visually distinctive oil-painted aesthetic, Dishonored is one of 2012's biggest surprises.
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